Design: product design, design lead, UI/UX, invention-related design, systematic approach, feature shaping, user flow, style guides, design systems, A/B testing, animation design, UI copywriting, general copywriting/editing.
Development: HTML, CSS (including BEM), JavaScript, deep understanding of iOS, macOS, Android, and web development principles.
Prototyping: quick drafts, interactive prototyping, wireframes.
Research: user stories, jobs-to-be-done interviews, user feedback analysis, user satisfaction analysis, surveys.
Data Analysis: extracting product insights with data analysis, working with Google Analytics, AppMetrica, Fabric, Amplitude.
Lead/Management: project management, leading the development team, improving the design processes in the company, strategic planning, product management, product store page management (App Store, Play Store), dealing with app review issues.
Tools: Figma, Photoshop, Sketch, Principle, InVision, iMovie, Atom, Xcode.

Work Experience

BandLab Senior Product Designer

Dec 2022 — now

  • I am responsible for the Studio part of BandLab's mobile app.
Inperium Senior Product Designer, Product Owner

Oct 2020 — Nov 2022

  • I was the sole designer and product owner of Talk, a cloud-based business phone system.
  • Designed the Talk mobile app from scratch. Have shaped, designed, and shipped tens of features for both web and mobile parts of the product.
Saldo Apps Senior Product Designer

Feb 2020 — Sep 2020

  • Have created the design of the company’s Invoice Maker app for iPhone,iPad, and web according to the business requirements and studies of invoicing and tax systems of different countries.
  • Helped reduce development costs by packing all the design into a simple design system of fonts, colors, and components.
Muse Group (a.k.a. Ultimate Guitar) Product Designer, Product Owner

Oct 2015 — Sep 2019

  • Led the launch, design and development of the Tonebridge Guitar Effects app for 2.5 years, successfully launching the app on iOS, Android and macOS. The app has over 2M downloads, 50K users every month, and has been featured by Apple and Google on several occasions.
  • Designed and implemented new features for Tonebridge that boosted the product usage and made the product better for the users according to the feedback.
  • As the product owner, conducted yearly and monthly strategic product planning according to the business requirements and user feedback, conducted user interviews and performed user feedback analysis, ensured the overall quality and effectiveness of the product. Was in charge of all the copy in the product.
  • Improved current features and designing new features for the Ultimate Guitar website and its mobile apps.
  • Have designed 100+ marketing, user acquisition, and retention A/B-experiments, actively participating in idea generation and the results analysis.
Qumaron UI/UX Designer

Feb 2015 — Oct 2015

  • Designed the UI for several games according to the design documentation, created promo websites for various games.
  • Suggested and designed game mechanics to improve the game for users and make it more fun and engaging.
  • Created the games' design systems to help speed up the development and ensure better overall quality of the game.
KODE UI/UX Designer

May 2014 — Feb 2015

  • Produced design for various mobile apps for iOS, Android, and web.
Independent designer and small contracts

2011 — 2014


Bureau Gorbunov Design School, Level II

Class of 2016

Got into the top 10 students on admission and on Level I.

Belarusian National Technical University

Class of 2011

Faculty of Management Technologies and Humanization

Memorable Awards

Tonebridge Guitar Effects (macOS)
in “‎Guitar Heroes” Mac App Store story by Apple, 2019
Tonebridge Guitar Effects (macOS)
in “New Apps We Love” by Apple, 2017
Tonebridge Guitar Effects (Android)
featured app in Play Store by Google, 2017
Tonebridge Guitar Effects (iOS)
in “New Apps We Love” by Apple, 2016

Currently not accepting work offers, but always happy to chat: