Skills
Work Experience
Dec 2022 — now
- I am responsible for Studio in the BandLab mobile app, including the Fx.
- Designed and shaped several major features, including Drum Machine, new Sampler layout, new Fx library layout, various updates for AutoPitch, and more.
Oct 2020 — Nov 2022
- I was the sole designer and product owner of Talk, a cloud-based business phone system.
- Designed the Talk mobile app from scratch. Have shaped, designed, and shipped tens of features for both web and mobile parts of the product.
Feb 2020 — Sep 2020
- Have created the design of the company’s Invoice Maker app for iPhone,iPad, and web according to the business requirements and studies of invoicing and tax systems of different countries.
- Helped reduce development costs by packing all the design into a simple design system of fonts, colors, and components.
Oct 2015 — Sep 2019
- Led the launch, design and development of the Tonebridge Guitar Effects app for 2.5 years, successfully launching the app on iOS, Android and macOS. The app has over 2M downloads, 50K users every month, and has been featured by Apple and Google on several occasions.
- Designed and implemented new features for Tonebridge that boosted the product usage and made the product better for the users according to the feedback.
- As the product owner, conducted yearly and monthly strategic product planning according to the business requirements and user feedback, conducted user interviews and performed user feedback analysis, ensured the overall quality and effectiveness of the product. Was in charge of all the copy in the product.
- Improved current features and designing new features for the Ultimate Guitar website and its mobile apps.
- Have designed 100+ marketing, user acquisition, and retention A/B-experiments, actively participating in idea generation and the results analysis.
Feb 2015 — Oct 2015
- Designed the UI for several games according to the design documentation, created promo websites for various games.
- Suggested and designed game mechanics to improve the game for users and make it more fun and engaging.
- Created the games' design systems to help speed up the development and ensure better overall quality of the game.
May 2014 — Feb 2015
- Produced design for various mobile apps for iOS, Android, and web.
2011 — 2014
Education
Class of 2016
Got into the top 10 students on admission and on Level I.
Class of 2011
Faculty of Management Technologies and Humanization
Memorable Awards
in “Guitar Heroes” Mac App Store story by Apple, 2019
in “New Apps We Love” by Apple, 2017
featured app in Play Store by Google, 2017
in “New Apps We Love” by Apple, 2016
Currently not accepting work offers, but always happy to chat: